Part 85: ...Respite
...RespiteAs per usual, we'll be fusing some more things now. Only two this time, but hey.
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Starting off with Seiryuu + Myrmecolion to make Arioch. Arioch is pretty great. Having Chaos Breath helps that, but so does Vile that's not worthless.
Chaos Breath being the upgraded Vile race skill, of course. It's not quite as good as Evil Flow, though. Rather than having a 3 attack range at the cost of 1 movement, it has a 4 attack range at the cost of 1 movement.
Yes, you can stack Evil Flow onto it. 8 attack range is pretty OP. Very, very, very few things can even deal with that never mind counter it.
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Not quite as seemingly nice is Kartikeya (Arioch & Jeanne d'Arc). His big thing is that he has crazy Agility and starts with Multi-Strike. Needless to say, if anything survives long enough to necessitate a Double Extra with him around they're pretty tough.
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Speaking of tough bosses, let's go do a map that doesn't have one.
[Music: Countdown]
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[Music: Silence]
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[Music: Crumbling Routine]
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Huh, so this time we get to fight Makoto and Keita. Didn't expect Yamato to be paired up with Fumi, persona-
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Oh. So it's Makoto, Keita AND Fumi. Okay then.
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Cute, a Yaksa, Anzu and Abaddon. We'll just pretend they don't exist for all the difference they won't make.
[Music: Battle of the Brave]
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So, you want to learn a secret? This map is super easy.
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Fumi seems like she should be threatening on paper. But her only spell that can benefit from her 39 magic is Megido. She's pretty tanky and if forced to used physicals can regain some HP too.
It does not matter in the slightest.
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Makoto seems like she's taken a step down since we fought her in her death clip fight, honestly. Barrier is kind of a mild nuisance, but Desperation made her more of a tangible threat. 999 isn't even a big deal when you remember we just met Benetnasch who had about triple that.
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Keita, on paper, is the biggest problem here. Rage Soul combines with Attack All and Phys Amp means he'll oneshot anyone without Phys Null or better. He actively can't use Piercing Hit unless you let him, but that's better in a sense since it doesnt get the damage boost from Rage Soul.
But without that damage boost, he's a lot easier. Null Auto or fighting at a distance takes him from absurd to much easier. Distance is better unless you use like Hinako to fight him though, because of that 20 agility.
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There are lots of things we can crack, but not much worth cracking.
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Phys Repel is the most important thing by far, and the quicker we get it the better. With it available now, it can be forcibly put on demons via a Phys Set I've held onto.
Rage Soul is something that Jungo can put to absurdly good use. Once we're done here, he'll have 40 strength.
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So, from right by the starting point, Hibiki can pop an Evil Flow and target Fumi.
[Music: Decisive Battle With A Sworn Friend]
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So, Fumi's actually sort of meant to be tricky. Or at least reaching her is. If you take out the demons on the map, she'll restore them on her turns.
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But if you engage her from a distance, you can skip all that and wipe her out immediately.
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It's honestly pretty silly how simple you can make this map with some basic planning.
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With Fumi down, she takes the Yaksa, Anzu and Abaddon with her as well. So, that's the very first action of the map and we just removed 4 of the 9 enemy teams. Not bad at all.
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Jungo's next and thanks to Arioch he can engage Keita already. With the base Vile skill, this would be possible but you'd need less favourable placement.
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Keita is totally meant to be the biggest, baddest dude on this map. Problem is his gimmick requires his Auto Skill to function. He also needs to get a chance to hit you.
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It was pretty funny seeing people post in the thread about how hard they found Keita.
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Meanwhile, I just wiped him on the first turn without a second thought.
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And even if I didn't, it's not like I didn't plan for having to fight him toe-to-toe anyway. Jungo has Null Phys just in case this didn't work out. Keita could not do shit.
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Getting to Makoto is a bit trickier with my demon loadout. I don't like running duplicates, even when I can, so Saiduq hasn't got Python.
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He does have Kangiten, though. True Phantasm to next to Jungo, and then walk over to Makoto.
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And, wouldn't you know it, he has Null Auto this time. Debilitate would be nicer, but Barrier is kind of a nuisance with this team. Rather not even have to put up with it.
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But even if I didn't, it wouldn't matter. Saiduq could throw a Bufudyne at Makoto to get rid of her Barrier (would reflect but he has Null Ice so it scarcely matters). Kangiten's slow enough to go last out of our team.
Vivian wipes out Baihu and Laksmi with Megido since that ignores the Barrier anyway.
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Then Kangiten does the rest with an Agidyne.
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Functionally went almost identical to that, but Saiduq got to wipe the Laksmi instead to make thngs go smoother.
[Music: Battle of the Brave]
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So, that's all three actual threats wiped out before Hinako got her first turn. Never mind letting the game move.
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If I had a Kishin and Beast in her party, that would allow a win before any enemy units even get to move.
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Did I mention this map is easy yet? Because it kind of is.
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Bizarrely, this random JP's dude put up the biggest fight purely because his Vivian has Makarakarn.
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...Which scarcely matters, because I can drop a Megido on him anyway.
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He manages to scarcely survive her Extra Turn follow up, which gives him the longest lifespan out of everything in quite some time.
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The immediately attack on our part finishes him off, though.
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So, yeah. Very easy map. Even if I didn't bother making Kartikeya and Arioch, I could've walked over these guys in no time at all at this stage.
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Sorry if I disappointed anyone who was expecting it to give me some trouble. I guess, anyway.
[Music: In the Devastated Town]
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[Music: Exploration]
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[Music: Connected Hearts]
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You leave, still chatting with everyone...
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Now that we've pretty handily beaten three more people, we'll take this opportunity to add them back to our ranks.
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Starting with Fumi, of course.
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[Music: Connected Hearts]
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[Music: Over the Brink of Death]
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You say your farewells to Fumi before leaving...
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That's one down. Next up's Makoto, of course.
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[Music: In the Devastated Town]
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[Music: Heroes Have No Fear]
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You say your farewells to Makoto before leaving...
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And lastly, we've got Keita. His event's a little bit different though...
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[Music: Connected Hearts]
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[Music: In the Devastated Town]
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So, yeah. We couldn't get Keita back in this instance. Our answers had nothing to do with it, though. This was pre-determined from the beginning.
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So, why? Well... Keita's only Fate 1. We've spent exactly no time with him whatsoever, beyond a few token plot beats where he was in the right team. Aside from a few exceptions, someone must be a minimum of Fate 4 to join your party at this stage.
Daichi's only Fate 2, but he joined anyway. That's because Daichi will always rejoin you at this point. He's the only person who actually will join regardess, mind.
...But, just because someone is Fate 4 doesn't mean they will rejoin you. Some characters aren't available depending on who you sided with at the end of Friday (biggest ones being Yamato won't ever join you on Ronaldo's route and vice versa for obvious reasons). Even then, depending on your answers in their re-recruitment scenes they can refuse to join you. If we said the wrong things to Fumi and Makoto, for example, they would've just left midscene and not rejoined.
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So, that's 75% of Yamato's entire faction decimated in one fell swoop. Next up's Nagoya, so that must be...